AI Insights · Timothy · March 2024
Top 5 Gacha Games Performance in Russia for Q1 2024
The top 5 gacha games in Russia showed varying performance in Q1 2024, with notable trends in weekly downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends among the top 5 gacha games in Russia. The data, sourced from Sensor Tower, highlights how these games performed across key metrics such as weekly downloads, revenue, and active users.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a dynamic quarter. Weekly revenue peaked at approximately $42K in mid-February, while downloads reached a high of around 124K in mid-January before gradually declining to around 83K by the end of March. Active users started at 156K in early January and increased to a peak of 194K in mid-January, maintaining a steady level around 184K towards the end of March.
Need for Speed No Limits by Electronic Arts experienced fluctuating weekly downloads, starting at 123K and dipping to a low of 42K in mid-March before recovering to 66K by the end of the quarter. Weekly revenue remained relatively stable, ranging between $14 and $20. Active users began at 339K, peaked at 368K in late January, and ended at 235K in the final week of March.
Kingdom guard:Сражение from YoFun. LTD saw its weekly revenue increase significantly from $26 in early January to around $5.6K by the end of March. Downloads also showed a positive trend, starting at 80K and reaching nearly 79K by the quarter's end. Active users rose from 173K in early January to approximately 204K by the end of March.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a strong presence with weekly revenue peaking at about $125K in mid-March. Downloads fluctuated, starting at 90K and experiencing a slight decline to around 44K by the end of March. Active users began at 1.1M, peaked at 1.2M in late January, and ended at 933K by the end of the quarter.
Lastly, Sea of Conquest: Pirate War by FunPlus International AG showed steady downloads, peaking at around 67K in early February. Active users saw a significant increase from 23K in early January to a peak of 75K in early March, before stabilizing around 61K by the end of March.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.